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Level Up: Is Virtual Reality is the Next Big Thing in Gaming

virtual reality gaming in Singapore

Gaming in Singapore has evolved significantly over the years, with each new technological advancement bringing us closer to more immersive and interactive experiences. From retro arcade games to today’s VR setups, the gaming landscape in Singapore reflects a global trend of innovation, driven by both gamers’ passion and technological progress. 

A Brief History of Gaming Technology Advancements

If you’ve been around long enough, you’ll remember the arcade gaming era of the ’80s and ’90s, when games like Street Fighter and Pac-Man filled local arcades. Console gaming soon followed, with devices like the Sega Genesis, Super Nintendo, and the original PlayStation making their way into Singaporean homes. As the internet became more widespread, online multiplayer games emerged, allowing players to connect across the globe. 

Fast forward to today, gaming has become more immersive than ever, with the rise of high-definition graphics, faster processors, and advanced gaming consoles. The leap from 2D to 3D gaming was monumental, but now we’re entering a whole new dimension – literally. Virtual reality is taking over the scene, offering something beyond what traditional gaming can achieve. 

Entering a new world of VR Gaming

Virtual reality is more than just a buzzword in the gaming industry. It’s the next major leap in gaming technology. Unlike traditional gaming, where players interact with games through screens, VR places the player inside the game world. With a VR headset, motion controllers, and advanced sensors, you’re no longer just pressing buttons – you’re swinging swords, throwing punches, and exploring digital environments like never before.

VR promises a level of immersion that simply wasn’t possible with previous technologies. You can walk around in virtual spaces, look around in 360 degrees, and interact with the game world in real-time. It’s an entirely new way of experiencing games, making players feel like they are truly part of the action. 

So why is VR gaming suddenly gaining so much momentum now?  

It comes down to a few key factors. First, technology has finally caught up with the concept. Early VR attempts in the ‘90s were bulky, expensive, and frankly, a bit clunky. But now, with companies like Meta (formerly Oculus), Sony, and HTC leading the charge, VR systems are more affordable and accessible. 

Additionally, Singapore’s tech infrastructure is playing a huge role. With ultra-fast internet speeds and strong support for gaming innovations, VR gaming is becoming more practical for everyday gamers. The ability to seamlessly stream content and participate in multiplayer VR games without worrying about lag is a game-changer. 

The rise of e-sports and online communities has also helped push VR into the spotlight. Gamers are always on the lookout for the next exciting development, and with VR offering fully immersive multiplayer experiences, it’s no surprise that the interest is skyrocketing. 

What is Virtual Reality Gaming?

history of v4 gaming in singapore

Virtual reality gaming has changed the way we think about and interact with games. It’s not just about sitting on the couch with a controller anymore. VR gaming takes the player inside the game, allowing for an experience that’s far more immersive than what we’re used to. Whether it’s the feeling of walking through a virtual landscape or physically interacting with in-game objects, VR is revolutionising the gaming experience. 

Key Components: VR Headsets, Motion Controls, and Haptic Feedback

At the core of any VR gaming setup is the VR headset. These headsets are designed to immerse the player by covering their field of view with high-definition screens that respond to head movements. When you turn your head in real life, the game’s perspective shifts accordingly, making you feel like you’re truly inside the game. 

Motion controls are another essential element of VR gaming. These handheld devices track the movement of your arms and hands, allowing you to interact with the virtual environment naturally. You might use them to pick up items, aim weapons, or even draw a bow in an archery game. The motion tracking is so precise that it replicates real-world movements with minimal delay, making the experience even more realistic. 

Then there’s haptic feedback, which brings a tactile sensation to your VR interactions. Haptic technology is what allows you to feel a virtual object when you grab it, or experience the recoil of a gun in a shooter game. The combination of these elements creates a multisensory experience, drawing you deeper into the game. 

Overview of Immersion: What Makes VR Gaming Different from Traditional Gaming?

What really sets VR apart from traditional gaming is the level of immersion it offers. In traditional gaming, you’re always aware that you’re sitting in front of a screen, controlling the action from a distance. In VR, that screen disappears. You are no longer an outsider controlling an avatar; you are the avatar, and the game world feels like it’s happening around you. 

This sense of immersion is achieved through a mix of sensory inputs—sight, sound, and touch—all working together to trick your brain into believing you’re in a different world. Whether you’re scaling a mountain, piloting a spaceship, or exploring a haunted house, VR makes these experiences feel real. That’s what makes it so exciting for gamers who want to push the boundaries of what’s possible. 

The Current State of VR Gaming in Singapore

meta quest 4

Virtual reality gaming has gained significant traction globally, and Singapore is no exception. With advancements in technology and increasing interest from both casual and hardcore gamers, VR is making its mark on the local gaming scene. Let’s take a look at how accessible VR gaming is in Singapore and why its popularity is growing. 

VR Gaming Platforms in Singapore

In Singapore, the availability of VR gaming platforms has expanded considerably over the past few years. Leading platforms such as PlayStation VR, Meta Quest (formerly Oculus Quest), and HTC Vive are readily available through major electronics retailers and online platforms like Lazada and Shopee. 

PlayStation VR remains popular due to its integration with the PlayStation console, which is already a staple in many Singaporean households. Meta Quest, on the other hand, is gaining a lot of attention for its standalone functionality—meaning it doesn’t require a powerful PC or console to run. Gamers can dive straight into VR experiences without additional hardware, making it a more accessible entry point for many. 

Additionally, SteamVR and Valve Index cater to PC gamers looking for a premium, high-performance VR experience. For those with gaming PCs, these platforms offer a more robust and diverse selection of VR games, ranging from action-packed shooters to immersive simulations. 

VR Gaming Hubs & Arcades in Singapore

sandbox vr singapore

Beyond home setups, Singapore has embraced VR in the form of VR gaming hubs and arcades. These spaces offer a fun way for individuals or groups to experience VR without having to invest in their own equipment. 

Popular spots include Sandbox VR at Orchard Central, where players can dive into multiplayer VR experiences that blend video game-like action with full-body motion capture technology. Another  standout is Hado Singapore, where augmented reality (AR) and VR combine in futuristic sports games that make you feel like you’re living in a sci-fi movie.

These hubs provide a more social VR experience and are a great option for those who want to try out the technology before committing to buying a home setup.  

Growth in Demand for VR Games in Singapore

The demand for VR games in Singapore has seen steady growth, especially as the technology becomes more affordable and accessible. According to recent market studies, the VR gaming market in Southeast Asia is expected to grow by over 30% annually, with Singapore leading the way in adoption due to its strong gaming culture and tech infrastructure.

Local gamers are increasingly drawn to the immersive nature of VR, particularly in genres like first-person shooters (FPS), adventure, and simulation games. The rise of e-sports and multiplayer gaming has also contributed to the popularity of VR, as many players seek new, more immersive ways to compete and engage with others online. 

In fact, many Singapore-based game developers are starting to explore VR game creation, which could further boost the local market in the coming years. With the government’s focus on fostering innovation and digital industries, VR gaming has the potential to become a major part of Singapore’s digital economy. 

Potential Challenges & Barriers to VR Gaming in Singapore

While virtual reality gaming offers an incredibly immersive experience, it’s not without its challenges. For many gamers, there are still several barriers to entry that can prevent VR from becoming a widespread part of their gaming setup. Let’s explore some of the main issues holding back VR adoption, both globally and specifically in Singapore. 

Cost of Entry: VR Headsets, High-Performance PCs, or Consoles

One of the biggest hurdles to VR gaming is the cost of entry. Unlike traditional gaming, where a console or PC is enough to get started, VR gaming requires additional hardware such as a VR headset and sometimes high-performance PCs or consoles. VR headsets like the Meta Quest 2 or PlayStation VR can cost anywhere from SGD 400 to SGD 600, while high-end setups like the HTC Vive or Valve Index can push costs up to SGD 1,000 or more. 

For PC gamers, there’s the added cost of ensuring their system has the processing power and graphics capability to handle VR games smoothly, which can mean upgrading to more expensive components. This level of investment may deter casual gamers from making the leap to VR, as the initial outlay can be considerably higher compared to traditional gaming. 

Motion Sickness and Physical Fatigue

Another common barrier to VR adoption is the issue of motion sickness and physical fatigue. For some players, prolonged use of a VR headset can lead to dizziness, nausea, or discomfort. This often occurs when there’s a disconnect between what the player sees in the virtual world and what their body feels in the real world—a phenomenon known as virtual reality motion sickness. 

Additionally, VR gaming is more physically demanding than traditional gaming. Players often need to move their arms, turn their heads, and sometimes even walk around to interact with the virtual environment. For some, this level of physical activity can lead to fatigue after long gaming sessions, making VR less appealing for extended play. 

Limited Game Libraries (Though Growing)

While the library of VR games is steadily growing, it still pales in comparison to the massive selection of games available on traditional consoles and PCs. Popular genres like first-person shooters and adventure games are starting to build a strong VR presence, but many AAA titles still don’t have VR versions. 

For Singaporean gamers, this can be a key consideration. With limited time and money to spend on gaming, some players may prefer to invest in platforms with a wider range of available games. However, with the rise of VR platforms like SteamVR and PlayStation VR, the selection is improving, and the diversity of available games is expected to expand in the coming years. 

Space Limitations in Homes

One challenge in Singapore is the issue of space. With many Singaporean gamers living in HDB flats or apartments, space can be tight, and VR gaming typically requires a decent amount of room for movement. Many VR systems recommend a play area of around 2m x 2m to ensure the player can move freely without bumping into walls or furniture. 

For some gamers, this limitation makes VR setups impractical in their homes. While some VR experiences can be played seated or in smaller spaces, the full experience often requires standing and moving around, which might not be feasible for everyone. 

The Importance of High-Speed Internet in Singapore’s VR Gaming

high speed broadband for vr gaming

While VR hardware and game libraries are crucial for an immersive gaming experience, one often overlooked aspect is the need for high-speed internet. In a tech-forward country like Singapore, the availability of robust internet infrastructure plays a vital role in enhancing VR gaming, especially when it comes to online multiplayer games and content streaming.

One of the key advantages Singaporean gamers have is the country’s well-established fibre network. Singapore has invested heavily in its Next Generation Nationwide Broadband Network (NGNBN), which offers high-speed fibre connections to homes and businesses across the island. This infrastructure means that gamers in Singapore are well-positioned to take full advantage of VR’s capabilities without worrying about connectivity issues. 

Whether you’re downloading large VR game files, streaming VR content, or playing multiplayer VR games, a solid fibre network ensures smooth performance with minimal interruptions. It’s a significant benefit that makes VR gaming much more accessible and enjoyable here compared to regions with less advanced infrastructure. 

Broadband Plans for Virtual Reality Gaming

Singapore offers some of the fastest broadband plans in the world, with speeds ranging from 3Gbps to 10Gbps. This is particularly advantageous for AR or VR gaming, where high-speed connections are essential for maintaining the immersive experience. Lag, latency, or buffering can break the immersion in VR, which is especially important when it comes to competitive online gaming or real-time multiplayer experiences.

In an independent analysis of connectivity in 2024, MyRepublic placed 1st in 4 out of 5 categories for the best fixed broadband experience in Singapore. 

What’s Next for VR Gaming in Singapore?

With the rapid growth of VR gaming in Singapore, it’s clear that this is only the beginning. As the technology becomes more mainstream, Singapore’s gaming community and tech sector are poised for even greater advancements in the VR space. Let’s take a look at what’s on the horizon for VR gaming in Singapore. 

Upcoming VR Events, Gaming Expos, & Conventions in Singapore

One of the most exciting developments for VR enthusiasts in Singapore is the increasing presence of gaming expos and conventions that showcase the latest in VR technology. Events like GameStart Asia and the Singapore Comic Con (SGCC) have started to include VR gaming demos and tournaments, giving gamers a chance to experience the latest advancements firsthand. 

In addition, the Singapore Games Week, organised by the Singapore Games Association (SGGA), often highlights local and international VR game developers, providing a platform for gamers and developers alike to connect. These events are ideal for VR enthusiasts looking to stay on top of the latest trends and for anyone curious about what’s next in the world of VR. 

VR Games and Platforms in Singapore

Singapore’s burgeoning gaming industry is also starting to make its mark in the VR space. While the scene is still growing, a few Singaporean game developers are exploring the possibilities of VR. Companies like Gattai Games, which developed the horror VR game Stifled, have garnered international attention for their innovative use of sound in virtual environments. 

In addition to individual game developers, there are also several local tech companies working on VR platforms and tools that could impact the future of VR gaming. Hiverlab, for instance, is a Singapore-based company that focuses on VR content creation and immersive technology, providing tools that could one day power the next wave of VR games or experiences. 

The Growth of VR Technologies in the Gaming Sector

Singapore’s Smart Nation initiative has long aimed to position the country as a leader in adopting cutting-edge technologies. With a strong focus on digital transformation and the integration of AR, VR, and AI technologies, the Smart Nation framework is helping to drive innovation in industries like gaming.

This government-backed initiative encourages the development of VR applications not only for entertainment but also for education, healthcare, and training. As more sectors begin to adopt VR for practical uses, the technology will become even more refined and accessible. This could lead to further advancements in VR gaming, as the lines between immersive experiences for entertainment and practical applications blur. Singapore’s commitment to becoming a tech hub means that VR gaming could continue to benefit from increased investment and innovation.

Privacy Policy

At MyRepublic, we are committed to maintain the security and confidentiality of the personal information held by us. This Privacy Policy (“Policy”) describes how we look after the personal information we obtain or you provide us with when you use our Website ([insert Card Con URL]), attend Card Con, or correspond with us relating to Card Con.

1. Your Privacy

We will take reasonable care to ensure that your personal information is accurate, complete, up-to-date and stored in a secure environment, protected from unauthorised access, modification, loss or disclosure. 

2. Personal Information

a. “Personal Information” refers to your personal particulars obtained by us in the course of our dealings with you. Personal Information collected may include personal contact details, interests, comments and feedback, and communication preferences.

b. We may use “cookies” or other similar tracking technologies (“Cookies”), when you visit our Sites or use our products and services to distinguish you from other users. Through Cookies, it might also include how you use our Website to help us develop and improve our website, including details of your domain name and Internet Protocol (IP) address, operating system, browser version, cookie details, how long you stayed on a page, the route you took to navigate through the pages and the website that you visited prior to accessing our site.

c. We collect your personal information through the following means: 

– From you directly:
1. Data submitted through our web forms (including registration forms)
2. Data collected onsite during our exhibition(s), this includes personal information and activities
3. Data collected by  employees when in direct communication with persons / organisations

– By automated technologies / services, including:
1. Data gathered from services which use IP address to determine where the visitors to our site originate from
2. Information from actions made by an individual in response to direct marketing campaigns, including when an individual opens any emails or follows any links originating from our email communications
3. Information related to website navigation and usage
4. Data used to provide personalised marketing / user experiences while visiting our sites

– From third party sources, including:
1. Personal information or supplementary information from partners who we engage with in joint marketing efforts
2. Public data sources used to supplement or validate our existing datasets
3. Data services / suppliers used to obtain or supplement our existing datasets
4. Data which has been acquired as part of an acquisition or merger

3. How we use Your Personal Information

a. We may collect and use your Personal Information to:
1. Provide you with information and updates relating to Card Con.
2. Respond to you in relation to any enquiries you may have
3. Produce analytics relating to your usage of our products and response to our marketing activities
4. Improving our services and user experience
And where you have opted-in:
5. Deliver targeted promotional messaging relating to our services

c. MyRepublic will not use your Personal Information for any purpose not permitted by law or beyond the stated purpose you have consented to.

d. The Card Con Website contains links to other sites. We are not responsible for the privacy practices or the content of other websites. 

4. Who do we share your Personal Information to

a. Apart from our staff, we may share your personal information with third parties to perform obligations or carry out services to us, related to the provision our products or services to you. Those entities may include:
(i) companies related to us;
(ii) our business partners, marketing partners and authorised service providers;
(iii) our professional advisors; and
(iv) our suppliers.

b. We are required to disclose your Personal Information to the parties described above so that they may carry out their obligations to us, and to you. Our disclosure of your Personal Information may, at times, be subject to their privacy policies. To every extent possible, we require these parties to act consistently with the personal information protections we have put in place.

c. We also reserve the right to disclose your Personal Information to law enforcement agencies, government regulators and our professional advisers, to the extent necessary as required by appliable laws.

d. If you post information on any of our Websites or social media platforms, any information on your post, such as your user name, may be seen by other visitors. 

5. How long do we retain your Personal Information

We retain your Personal Information for as long as it is necessary to fulfil the purposes outlined in this Privacy Policy, for legal or business purposes of MyRepublic, or as required or allowed by law. We will cease to retain such Personal Data when it is no longer required for the foregoing purposes. 

6. How you can access and update your Personal Information

a. You must ensure your listed customer details are current, complete and accurate. You may correct or update your customer details by contacting our Customer Support.

b. If you require access or a copy of your Personal Information within our possession, please contact us according to Clause 11 and we will assess your request. In some cases, we may impose a reasonable charge for making copies of Personal Information available to you. If so, we will advise you of the charge prior to making the information available to you. 

7. Withdrawing your Consent

a. You may request to withdraw your consent by contacting us according to Clause 11. Your request for withdrawal of consent will take effect within 30 days upon receipt of your request. Please note that use of your personal data may be essential for us to provide the product or service that you subscribed. Therefore, your withdrawal of consent may impair our ability to continue providing the product or service to you. Your withdrawal of consent does not affect our right to continue to collect, use and disclose personal data where permitted or required under applicable laws.

b. If you wish to withdraw your consent to receive marketing messages about our exclusive offers from us or our business partners, please contact our Customer Support or unsubscribe from our newsletter. Your request will be processed within 30 days. Non-marketing messages including product and service updates and notices will not be affected by your consent withdrawal. 

8. Protecting Your Personal Data

We take reasonable physical, technical and administrative steps to help prevent loss, misuse, unauthorised access, disclosure or modification of Personal Information. However, please understand that the transmission of data over the Internet or any other public network may be subject to loss, interception and misuse. We do not represent, warrant or undertake that your Personal Information transmitted through online means will remain secure, and disclaim all liability arising from such transmission. 

9. Overseas Transfers

We will take all steps reasonably necessary to ensure that your personal information is treated securely and in accordance with this Policy and the data protection legislation when it is processed in, or otherwise accessed from, a location outside Singapore. In order to ensure the highest level of protection. MyRepublic abides by PDPA data standards. 

10. Cookies

a. Cookies helps us to provide you with a better customer experience, when browsing our Sites. Cookies are small data files and may contain unique identifiers stored on your device by an online site. When you use our Site, we may collect standard information that is sent from your browser to our Website, including technical and statistical information.

b. You can usually choose to set your browser settings to manage Cookies. If you choose to remove or reject Cookies, you may not be able to access all or parts of our Website or services. 

11. Changes to this Privacy Policy

We may review, amend or update this Privacy Policy from time to time without prior written notice. Updates to the Privacy Policy will be published on this page. We recommend that your review this page periodically for updates. Your continuous use of our Websites, products and services, will be deemed acceptance of any changes or additions to this Privacy Policy. 

12. Contacting Us

If you have any query or feedback regarding this Privacy Policy, you may contact our Data Protection Officer at: [email protected].

Last updated 26 March 2025 

Card Con – Visitor Terms and Conditions

By registering for Card Con, you acknowledge that you have read, understood, and agree to these Terms and Conditions.

1. Introduction

1.1 These Terms and Conditions (“Terms“) govern the registration and participation of attendees (“Attendees“) in Card Con by MyRepublic (“Card Con“), organised by MyRepublic (“Organiser“).

1.2 By registering for Card Con, Participants agree to comply with these Terms and the Card Con Privacy Policy.

2. Registration

2.1 Registration for Card Coins free of charge.

2.2 Attendees must provide accurate and complete information during the online registrationon the Card Con website at https://myrepublic.net/sg/card-con/ (“Website”) and must present their QR code upon registration at Card Con.

2.3 MyRepublic reserves the right to refuse or revoke an Attendee’s registration at its sole discretion.

3. Event Conduct

3.1 Attendees shall conduct themselves respectfully and follow all rules set by the Organiser.

3.2 Any disruptive, illegal, or inappropriate behaviour, including but not limited to harassment, cheating or other misconduct, may result in immediate removal from the Event.

3.3 Attendees must adhere to all venue rules and regulations.

4. Intellectual Property

4.1 Attendees shall not infringe on any third-party intellectual property rights during Card Con.

4.2 Unauthorised reproduction, distribution, or possession of copyrighted or trademarked materials is strictly prohibited.

4.3 The Organiser may take appropriate action against any Attendeefound violating intellectual property laws, including but not limited to removal from Card Con.

4.4 The Organiser disclaims all liability to the Attendees and any third parties for the infringement of laws, regulations, intellectual property rights, and venue requirements by the exhibitors, vendors and Attendees.

5. Liability Disclaimer

5.1 Subject to applicable law, the Organiser, the venue, the vendor, and the exhibitors disclaim all liability for any injury, damage or loss of any kind, including but not limited to personal injury, loss, or damage to property suffered by Attendees during the Event, even if it is caused by the negligence, omission, or fault of the Organiser, its employees, officers, agents, or sub-contractors in connection with the Website, or Card Con.

5.2 The Organiser shall not be responsible for any disputes, damages, or losses arising from transactions or interactions between Attendees, or between Attendees and the exhibitors at Card Con.

5.3 Attendees attend Card Con at their own risk and are responsible for their own personal belongings.

6. Photography and Media Release

6.1 The Organiser may take photographs, videos, or other recordings during Card Confor promotional purposes.

6.2 By attending Card Con, Attendeesconsent to the use of their likeness in such media without compensation.

7. Tournament & Prize Terms (If Applicable)

7.1 Tournament participants must follow official tournament rules and regulations.

7.2 Prizes are non-transferable, and non-exchangeable.

7.3 Any disputes will be resolved by the Organiser or its appointed vendors, and their decision will be final.

8. Amendments and Cancellation

8.1 The Organiser reserves the right to amend these Terms at any time without prior notice.

8.2 The Organiser may cancel, postpone, or modify Card Conat its sole discretion without liability.

9. Governing Law

9.1 These Terms shall be governed and construed in accordance with the laws of Singapore.

9.2 Any disputes arising from or related to these Terms shall be subject to the exclusive jurisdiction of the courts of Singapore.